

So, while former Feinstein Institutes neuroengineer Viktor Tóth didn’t have as flippant a reason to try as I suggested, last year he fulfilled that dream for some lucky rats in the name of science. Photocopiers, pregnancy tests, fridges, and balls of yarn have managed to run id Software’s classic shooter over the years (though I may have made one of those up), but what about the one who is playing Doom? Why does it always have to be us humans enjoying a good old rip and tear through hell on Earth or Mars? Surely even a rodent must dream of being Doom Guy? We live in a world where all sorts of things can play some form of the eternally badass FPS grandaddy known as Doom. If you’re not familiar with how to get Brutal Doom running, this handy tutorial is all you’ll need to get going. The update also improves the performance of certain levels. That’s on top of the other weapons (including the amazing Rail Gun) that were added in the original v21 release. The update also includes a new weapon in the flamethrower. This includes stun animations for zombies and imps, multiple improved fatalities, a reworked headshot system, and better particles effects.

So, what’s in this version? According to the changelog, “mountains of improvements”. They still recommend playing the final version once it’s out if “you plan to make lengthy playthroughs”. Apart from “minor cosmetic things” left to do, no new features will be added to this version, with only bugs to be squashed. And now, the mod’s author, Sergeant_Mark_IV, has announced that after the public test version (which was released last year), the Release Candidate version of Brutal Doom v21. The Doom mod that has given us so much in terms of pushing the original game far beyond what we could’ve imagined when it was released back in 2010.
